Goal | Status |
---|---|
🏆 Finished game | ✅ |
💯 Completionist | ❌ |
📋 High Score | N/A |
📺 Video | ❌ |
Some time in the mid-aughts, once DVD was firmly established as the next big thing in physical media and storage space was effectively infinite, the idea began to take hold in western thought that games should be incessantly chattering at the player basically all the time. This took multiple forms: interminable radio babble in Borderlands, omniscent antagonist monologue in Portal, repetitive enemy barks in Bioshock, Fallout and basically any first-person shooter where you're not fighting demons or aliens... in Bastion, you get a narrator who describes the events happening on-screen at all times, for some reason. We all agree that constant, bland, detached narration enhances the artistic quality of any piece of media, right? That's why everyone loves the original theatrical cut of Blade Runner 🙄
N/A